Spelling
I think we should use your spelling Brian, as long as it’s readable. I think since these characters are all animals and live in another world, your spelling errors will make it more interesting. That is, if people get that we know they are errors and are using them anyway.
Pirates
So one of our main characters is kidnapped by pirates. These pirates are holding them for ransom out on the sea. Then something happens… storm, sea serpent, fight with other pirates… and the character is shipwrecked on an island. Maybe there’s a pirate with them, maybe it’s a female pirate, but in any case all the other characters think this particular character is dead.
Ok, I got it, the pirates sail in a classic square rigged ship. They use all the classic pirate stuff like cutlasses and muskets and front-loading cannons. They are confronted by a modern destroyer and that’s how the ship is destroyed and the character becomes shipwrecked. Or perhaps the character only has amnesia and is captured by the destroyer crew either to be put on trial for piracy or is led to believe they are someone else. So then when the other characters encounter the one with amnesia they argue over whether this amanoid is who it thinks it is.
The Doc part 2
What if we have the doc have a kind of fall from grace and stay there until another one of our characters pulls him out of the gutter to “do the right thing”.
Something like this:
- Starts off a world class surgeon practice in the big city ect.
- Has an affair with some Drop dead gorgeous Puffin
- She get’s him into Silver
- He makes a mistake during a routine surgery because he’s high as a kite and his patent dies. (maybe a side effect of the silver is that it can give you the shakes)
- Twim investigates the death and exposes the Doc
- The Doc loses his practice, his wife everything and though high payed lawyers save him from jain time he is completely ruined and fades from the public eye.
- Years later one of our intrepid heroes is ill in a way that only one man has ever been known to treat: the Doc. But no one has heard or seen him in years.
- They find him working as a barber (the mid-evil kind) In the back allies of Castle, treating syphilitic mad men for pennies.
- Some how they convince him to come back and save their friend.
- in the process he embarks on a journey of redemption.
Character Concept: Doctor
Alright, so there’s this doctor who’s famous throughout the land for his healing skills. But then he witnesses something horrible, or his wife is having an affair, or his child goes missing, and he starts to lose his nerve. his hands shake so much he can no longer do surgery. His temper starts to flare up and he’s breaking stuff and freaking out his patients. Then he mistakenly prescribes the wrong medicine to a patient and the patient dies as a result and he loses his license. So he goes off in seclusion, changes his name, and just drinks a lot, or yells at kids to get off his lawn. Until one day he’s walking about town and up ahead a child is run over by a wagon. His doctor instincts take over and he saves the child and redeems himself.
Character Concept: Asaf
Asaf comes from a small walled city known as Tower somewhere between The City and the Barbarian Outlands. It’s a ambiguos mixture of hitech and lowtech, and is populated by a small community in which Asaf is struggling to find his place. (maybe Asaf is like a bunny? or a sheep or something? i dunno.)
We first meet Asaf when one of the character who is pursuing the “hi adventure” corner of our world passes through town. Asaf is working for a bucher at a job he hates, when the Adventurers enter his shop. Something humiliating happens to him at this point, and the adventures and though the female member of the adventure party is simpathetic, the group leaves Asaf feeling worthless. Asaf is filled with a building feeling that he waisting time at this buchers shop and so he quits his job later that day and this is really where his story begins.
But this isn’t going to be a story of one mans assention to the top with overnight success. For Asaf we allow nothing to come easily. I think part of what our readers could love about a character that is prone to missfortune and failure is watching him pick him self up and keep moving forward.
hmmm. what do you think? I think it could work well into the melo-drama side of our story. A regular guy who’s struggling to find his place in a larger than life universe.
Rip-off Characters
Ok, I’ve been watching a lot of the Dungeons and Dragons cartoon the last couple days, so I’m inspired to create six characters from another world with magical weapons that always malfunction. Maybe they don’t belong in this particular setting, but in the last couple days I’ve been robbed, denied jobs, lost a ton of sleep, and have had a bunch of emotional stress so I’m not really feeling too creative right now.
Aminoid Concept 01

Just a rough doodle to function mostly as an asatomy study for where the characters might end up.
Heights Puffin
Twim checked his watch, the man he was meeting was fifteen minutes late. He paced back and forth, wondering how much longer he should wait, when he should just call it all off and leave. He checked his watch again, sixteen minutes late.
He cocked his head to the side, there was a car coming up the road. It was a large red convertible, exactly the kind of car he expected to see. He let out a long relieved breath and reached back into the drab grey sedan he had drove in with, pulling out his briefcase.
The car pulled up beside his as he checked inside to briefcase, making sure everything was in place. The man got out of his convertible with a briefcase of his own. He was dressed trendy formal, a suit jacket over a partially unbuttoned white shirt, no undershirt. It contrasted with Twim’s own clothes, a loud Hawaiian shirt and sunglasses too big for his head.
“You Twim?” the man asked confidently.
Twim nodded his head, “Yeah, that’s me, whatya got for me?”
The man quickly glanced around, and apparently satisfied with what he saw, brought his briefcase over, putting it on Twim’s trunk.
“100% pure silver,” he said, opening the case. Inside lay rows of sardines, their reflective scales glinting in the sun.
“They’re real?” Twim asked, playing the game.
“Go ahead and give it a try,” he said, removing one and placing it on a mirror.
Twim bent down and slowly took the fish into his mouth, moving it back and forth with his tongue. “Wow,” he exclaimed, “that’s some good fish man.”
“The best,” he replied, “now… where’s the money”
“Ten thousand clams, as promised,” said Twim, putting his own briefcase onto the trunk and opening it, revealing rows of fine white clam shells arranged as neatly as the fish had been.
The man ran his wing over the shells, chuckling to himself at the sight. “Very good doing business with you then.” he said, closing Twim’s briefcase and carrying towards his car.
“Just one second,” Twim said, taking out his gun, “Hands up!”
The man stared at him for a second, a smile almost playing over his face, but noise from the bushes stopped that smile in its tracks. The rest of the undercover team surrounded the dealer and put him under arrest.
Later at the seen, after Twim had recounted the events for his report, the Lieutenant approached him.
“Good job Twim, you kept a lot of silver off the streets tonight.” He said, patting Twim on the back.
“Yeah, thanks,” Twim replied.
He was worried though, had been for a few months now. The silver cravings had been getting worse, he’d started to have sleepless nights. He worried that someone might notice a few fish were missing from the briefcase.
Hermit/Monk Profile
Power through discipline.
That is the motto of the monks of Crainor, the monks who make their homes on the floating compounds which bring power to our cities. These monks spend years of training and learning, hoping to gain the privilege of living atop the world, close to God and the cosmos. The highest order, those that are able to climb the steep chords and survive on the great ships, are the masters of their craft. Able to put themselves into a near suspended animation, they can live months with little food, water, even air. They are finely attuned to the workings of their ships, and the slightest difference in its functioning will awake them and lead them to the problem needing to be fixed. Acolytes, wearing special suits, climb to the ships with food and water and to check on their masters to make sure they still live. Most acolytes will never make it to the level of master.
Every ship has one master monk. These monks are the reincarnations of the first monks that maintained the ships. When one dies a child is found who exhibits special traits which prove it is the reincarnation.
Also, they’re bears.
